It is against the central credo of this blog to spend three weeks railing against a franchise and its disastrous growing pains, so let’s talk about what Musashi: Samurai Legend gets right.
…
…
Uh…
The enemy design isn’t that bad?
… But they’re basically Heartless rejects…
…
Oh!
One unequivocal good change between Brave Fencer Musashi and Musashi: Samurai Legend is that M:SL allows you to “rapid cycle” through your various elemental abilities, and bop between your skills with a simple press of L1/R1. This is great! Both games frequently presented scenarios where you were asked to shift between your various skills, but only Musashi: Samurai Legends does it without requiring a trip to the menu every five seconds. This is clearly a situation wherein the designers identified an issue in Brave Fencer Musashi, and solved that problem for the sequel. This is an improvement, no questions asked.
…
And… uh… That’s all I got.
How many more nights of Musashi: Samurai Legend are left? Can I go back to Brave Fencer Musashi yet?
Even Worse Streams presents Musashi: Samurai Legend
Night 3
Original Stream Night: October 18, 2022
Random Notes on the Stream:
- Welcome back! Jeanie is here for the start of learning from the fish lady. Look to last week’s entry for a full explanation/complaint.
- Jeanie and I more or less discuss the Xenoblade Chronicles franchise as Musashi fights through a generic jungle. For timeline questions, be aware that this conversation occurred just after the release of Xenoblade Chronicles 3.
- And then caliscrub and fanboymaster join from the surface of the moon… or somewhere equally echoey.
- “It’s beautiful that you think I’m paying attention.”
- “Are you saying all skeletons know each other? Like a racist?”
- Having now completed the game and looking back on it, The Crimson Gorger is the most interesting boss fight in Musashi: Samurai Legend. That is another point in M:SL’s favor! Two whole points!
- After conquering the boss and wandering around the mall, BEAT returns from slumberland.
- Thanks to the announcement of a mobile game for the franchise, Mortal Kombat, its spinoffs, and Shujinko are discussed.
- Ample Vigour joins as The One is considered. That is also a franchise with a battle pyramid.
- And then AJvark enters, too.
- “Paw Patrol: Zero Mission! Finally!” is uttered as we play Musashi: Spirit Tracks.
- And Screaming Red Skull joins the official chat as Musashi decides to carry around an amethyst.
- “He’s going to skank too hard and explode his pants. He had to reinforce them.”
- I miraculously save a gem after losing the fist one. If I lost a second one, I would give up, and the stream would be over. Forever.
- RWBY and Rooster Teeth are addressed. Rest in peace, Monty Oum, your franchise misses you.
- You heard it here first: I will never play Playstation 2 N.A.R.C. Somebody please hold me to that.
- AJVark learns the word “chaste” today thanks to Cammy wearing pants for once.
- A discussion of the DCUTV “Arrowverse” ensues. I will reiterate here that Star Girl is a pretty good show, and works with the format’s ridiculous formula of “everyone lies all the time” pretty well. Teenagers do be like that.
- “Hard disagree. Rats are far superior to pigeons.”
- And then we close with a fight against a giant mechanical spider and anticipating Black Adam, the movie that would kill the DC Universe. If we only knew…
Next time on Musashi: This finale might be a little familiar.
Eventually something has to happen