Dreams are awesome. They are a shared part of our collective humanity, but nobody knows how they work. Everybody dreams, and science has proven that dreams are absolutely essential to a person functioning properly. And why is that? Nobody knows! Dreams are vital to our crazy brains, but the exact explanations for why are varied and occasionally ridiculous. Maybe our cognition just needs a break. Maybe it’s a simple “escape hatch” for the brain, a sort of “my head is pooping right now”, and “dreams” as we know them are some kind of side-effect (head farts?). Maybe we need to experience fantasy and nonsense on a nightly basis, or our ability to properly discern reality falls apart. Or maybe there’s a deep, primal need to occasionally imagine a world where Warwick Davis is really interested in your testicles for some reason. Am I the only one that has that dream? No, that has to be universal…
Regardless of the biological origin of dreams, they are a shared experience, and everyone understands the ephemeral nature of dreams. We occasionally discuss “the classics”, like imagining you are caught unprepared for a math test, or have shown up for an important business meeting wearing nothing but your “Are You Up 2 It” official Sonic the Hedgehog 2 shirt; but our conscious minds often ignore how fluid things become when we are unconscious. One minute you’re talking to your great grandmother, the next moment she’s a cat you haven’t seen since childhood, and you’re at the mall for some reason, and grandma-cat ran away, but your second lover from college is here, and they’re making goose noises, and, for some reason, you just won the lottery, so you’re going to buy an assload of transformers, but now the mall is on fire, and you should probably deal with that first, because you’re a firefighter, obviously. And the amazing part of dreams is how quickly your mind adapts to whatever is created by your mind (though, granted, when phrased like that, it does seem fairly obvious). Under normal circumstances, your undead great grandma transforming into a feline would be cause for concern, but in a dream, that is normal, and you roll with it. It’s absurd, but you naturally assume it to be genuine right now.
And that’s exactly how videogames work.
Now, of course, I can already hear the cacophony of comments telling me I’m wrong about this (… I mean, assuming this website ever had an active comments section. Metalman Master? Are you okay?). Some videogames may work on dream logic, but don’t movies and books work the same way, too? And aren’t there an overwhelming number of realistic videogames wherein family members rarely become animals? And that’s all true, but it ignores how often videogames have to compromise true cohesion for being, ya know, videogames. To put it plainly: a grounded movie like The Godfather may have had some fantastic elements involved in its story that would require a lot of coincidence for such a thing to play out exactly the same in real life (the cost of oranges alone…), but The Godfather doesn’t have to find a way to shoehorn in a sewer level, either. Videogames have requirements, and sometimes that means your all-powerful, god-like hero has to demean himself by participating in a sidequest that involves finding a hundred puppies. Sometimes the guy that can jump 70 feet in the air for a “limit break” can’t find a way to bypass a gnarled root that happens to be blocking an important path. And, as we all know, if your hero is in a heated battle, he can likely soak as many bullets as he has medkits. But put that same hero in front of a gun during a cutscene, and suddenly that insane HP count means nothing. Yes, all fiction works on “dream logic” to a degree, but, more than any other medium, videogames require dream logic to function. Tolkien never had to balance Frodo’s stats so he’d be viable in multiplayer…
And dream logic works wonderfully for videogames. The lava level is next to the ice level, that’s just how it is, and you don’t have to spend the rest of the day trying to figure out why the Mushroom Kingdom hasn’t flooded yet. Similarly, dream logic can be applied liberally according to the director’s desires, and that’s why one of gaming’s most popular franchises features three guys who are all the same guy and he’s not to be confused with the guy who is also thirteen other guys. It all makes perfect sense! A game following logic that should only be possible in a certain kind of anti-reality isn’t a bug, it’s a feature of the medium, and every last JRPG or regular-sized robot adventure has prepared us for stories where it’s perfectly natural that the villain has sentient flames for hands or whatever.
And, more than any other game, Limbo uses its dream logic in the best ways possible.
Limbo is a game that defined the indie gaming scene for a solid few years. It is short. It is simple. Your protagonist can walk, jump, and push/pull objects. That’s it, and you can (only) do all this in a world that is literally black and white. There is no dialogue. There are no other playable characters. There are collectibles that do nothing more than unlock achievements for achievement’s sake. You are walking left to right, and are eventually going to reach the end. Or an end. Limbo doesn’t provide anything in the way of goals, but it’s a videogame, so you’re probably doing… something. Save the world? Save the princess? Whatever. It’s somewhere over to the right.
And, yes, if that sounds like dream logic, then you’re ready for the next part: Limbo uses its limited palette magnificently to blend all sorts of realities.
I’m pretty sure Limbo starts in some kind of forest. It then proceeds to some manner of village, a city, an industrial site, and the finale takes place in an area one could describe as “Buzz Saws R Us” that coincidentally features some pretty swank future technology. Is it an alien space craft? An anti-gravity testing site? Or maybe just a particularly loaded Chuck E Cheese? Whatever the case, a location featuring the ability to reverse the fundamental laws of nature is a far cry from earlier areas where opponents were equipped with blow darts. And this all happens over the course of a few hours! Why can’t the weirdos from the first area go hang out in the techtopia that is an hour’s walk away? Come on, guys, it can’t be that hard to solve those ladder puzzles on your way to a better life!
And the answer is, obviously, it doesn’t matter. Limbo doesn’t take place in a world, it takes place in a dream. Limbo isn’t a place with real rules governing giant spider monsters, it is an environment to explore, a spot to exist for a few hours. It is a place that might be mortally dangerous for your unnamed protagonist, but it is also somewhere where you, the player, can enjoy yourself. It is a game world. It is a home for your mind to relax, free from the pressures of the real world. It is a dream. It might not make linear sense, it might not have a clear goal or reason for existence, and you could spend the rest of your life trying to understand its every nuance and significance (what are so many bear traps meant to represent?), but none of that matters. It’s there to help your brain, and you don’t have to understand every last where and why about that. This is good for you. You need it. Enjoy it.
Limbo, with its simultaneously limited and diverse world, reminds us what is important about videogames. Sometimes it’s not about a rich mythology, intricate gameplay, or a story that makes you feel some fundamental part of your soul; it’s about the journey, and experiencing everything as it comes. A spider can segue into a neon sign into a mine cart, and that’s all that it needs to do. We don’t know why we need dreams to survive, and, similarly, we don’t need to know why videogames can make our lives better. Sometimes it’s just about enjoying this thing that is happening in front of your eyes, and ours is not to reason why a series of weird, white eggs can be smashed along the way.
Limbo is a game that works on dream logic, and, as such, it becomes a dream of a videogame.
And dreams are still awesome.
FGC #534 Limbo
- System: Initially an Xbox 360, but it eventually wound up on the PS3, Vita, PS4, Xbox One, and Switch. Might I recommend playing one of the portable versions in a darkened room?
- Number of Players: This is one player to the max.
- So, which version? The later versions of Limbo apparently include extra levels and a bonus stage if you collect all the trinkets about (and, to be clear, it’s not that kind of bonus stage). However, I’m sticking to the Xbox 360 version, as its almost “half finished” nature is appealing to me. I don’t want more content! I want a game that feels like it ends completely randomly!
- Hey, what’s the story here? Nobody knows! People have been trying to interpret exactly what happens in Limbo for years, and, as a noted Kingdom Heartsologist, I would like to formally state that nothing about Limbo’s story matters. Is he dead? Is she dead? Are we all dead? It doesn’t matter! It’s a videogame! It’s a dream! Go overanalyze a Zelda game!
- Favorite Puzzle… Thingy? Event? Whatever. It’s the giant spider. I have never felt so much animosity toward a creature I eventually rolled around like a ball.
- Did you know? To the best of anyone’s knowledge, there is no such thing as a “brain slug” that can attach to someone’s head to make them walk in a particular direction. However! There is Ophiocordyceps unilateralis, a kind of fungus that “infects” ants, kills them, but still makes them walk over to leaves for some shade. This process apparently takes days, and, during that time, the host-ant’s head will literally explode from the force of the spores bursting forth. So, just, ya know, it’s rough being an ant.
- Would I play again: There were many complaints about Limbo being too short back around its release, but sometimes short is a good thing! I could play through Limbo again sometime. Maybe around Halloween? That sounds like a good time.
What’s next? Random ROB has chosen… Freshly-Picked Tingle’s Rosy Rupeeland for the Nintendo DS! Oh good! It’s everyone’s favorite Zelda character, Tingle! Kooloo Limpah! Please look forward to it!
I’m sure this makes perfect sense… somehow.
Yeah, I’m okay. Just haven’t had much to say about recent games, is all.
Glad to hear I’m just covering boring games!
… That may have come off as sarcastic…
[…] of the Mexiverse at large allows for Juan to visit a number of videogame parody areas, like “Limbo”, a grindy JRPG universe, or a whole timeline apparently dedicated to being a terrible cell phone […]