You have to understand just how impossible it is that Blues Brothers 2000 for the Nintendo 64 exists.
As one might expect, this long, sordid story starts with The Blues Brothers, the 1980 film. Ever seen it? It’s a great movie! It’s a comedy featuring two comedians at the top of their game, and it is also, incidentally, completely bonkers. It’s a movie with a plot, an easily followed story, and clear, well-defined characters… but it’s also a bunch of dudes just messing around and seeing what they can get away with. This was the movie that originally held the record for most wrecked cars in a single film (a title that would eventually be stolen by GI Joe, apparently). James Brown, John Hooker, and Aretha Goddamn Franklin all turned in amazing performances that proved they had no idea how to lip sync to their own songs. Dan Akroyd claims to have included cocaine in the film’s budget to “help the cast stay awake during night shoots”. This may have had an impact on some of the actors involved, as there is this anecdote (compliments of IMDB) involving John Belushi:
Despite the Vatican approving of the film as an official “Catholic Classic” in 2010, there may have been some sinful behavior occurring during the creation of The Blues Brothers. And, unfortunately for the world at large, some of that behavior may have caught up with the iconic cast. John Candy, the marginal antagonist of the film, passed away at the far-too-soon age of 43. John Belushi, milk and sandwich fan, passed earlier at 33. And Dan Aykroyd, most tragically of all, made a guest star appearance on Home Improvement. The pillars of The Blues Brothers had fallen into oblivion since their amazing movie that had grown from little more than a Saturday Night Live sketch, so it was unlikely we would ever see the iconic characters ever again.
And then there was Blues Brothers 2000.
The troubled creation of Blues Brothers 2000 could fill an entire article all on its own, so let’s just hit the bullet points. First of all, John Landis (director/writer) and Dan Aykroyd (Grosse Pointe Blank) originally created a script that was essentially exactly the first movie, just with slightly different guest stars. That was scrapped, but, somewhere between that and the final product, Landis & Aykroyd reportedly reached a point where they were convinced the “studio changes” made to the film would guarantee Blues Brothers 2000 would be a bomb. And it was! Ten years after the release of Blues Brothers 2000, Entertainment Weekly named the film #4 in the Top 25 Worst Sequels Ever Made. Why? Well, a pretty obvious reason is that Blues Brothers 2000 went in a wildly different direction from its origins, and adopted a very “magical” and arguably “kiddy” tone. Apparently this was a side-effect of that previously mentioned “studio meddling”, as the edict for Blues Brothers 2000 was to create something more child-friendly. Yes, somehow, somewhere, someone thought that it would be a good idea to make the sequel to a movie where the entire cast was high on cocaine into something that was an all-ages romp with a new, child Blues Brother that had previously starred in 3 Ninjas Kick Back.
But… well… it wasn’t a super terrible idea? After all, Dan Aykroyd had also starred in Ghostbusters, a film that took off in a surprisingly child-friendly direction. What was a movie that included harsh jabs at the concept of mortality, bureaucracy, and at least one instance of a protagonist preparing for some date raping became an animated series starring Garfield and produced enough toys to fill a (my) basement. Even now, the “child-friendly” Ghostbusters became more enduring than the “OG” versions of the characters, as you sure don’t see anything but Egon’s pomping rat tail on the comic shelves. Ghostbusters 2 seemed to lean into this child-friendly version of the Busters, so it made a certain amount of sense to hope for similar success with wee Buster Blues. It worked once, so let’s see if we can get Blues Brothers 2000 to the same point as Ghostbusters and its toys, spinoffs, and videogames.
Or you could just create the tie-in videogame regardless of movie popularity, and hope for the best. Let’s go with that option.
There is evidence Blues Brothers 2000 was originally going to be a much more ambitious project. It was going to span multiple systems (aka the Playstation 1, and not just the N64, though this was also the era you could never rule out a Gameboy tie-in…), include some distinct racing/car chase segments, and, at the very least, contain many more locations from the actual film. Unfortunately, much of what was showcased in previews for BB2000 was never to be. What wound up being the final product was little more than a collection-based 3-D platformer that loosely followed the plot of Blues Brothers 2000. Elwood Blues has to get the band back together, and, thanks to a little clerical mix-up, he has to fight his way out of a prison and then against the mob to do it. Blues Brothers 2000 might not be an exact adaptation of its source material, but it’s the kind of thing that could work for a videogame. There’s a good chance it could be a successful movie tie-in product.
Of course, that would assume the game wasn’t released a solid two years after the release/failure of the movie. Hey! At least this Blues Brothers 2000 finally came out in 2000!
And Blues Brothers 2000 for the N64 could have had a chance if it released concurrently with its movie. In 1998, we were a mere two years past the release of Mario 64. 3-D platforming collectathons were still fresh and new! Camera controls were difficult, but even Mario had an issue with his Lakitu a time or two. There would have been a lot more forgiveness for a janky 3-D platformer in 1998. But in the year 2000? This was after Banjo-Kazooie had demonstrated that Mario wasn’t the only jump ‘n collect in town, and then Donkey Kong 64 exhausted all that good will. In fact, 2000 was just about the end of that console generation, so the likes of Perfect Dark, Majora’s Mask, and the entire Dreamcast library were hitting the shelves. This meant Banjo-Tooie was there, too, a title many claim is one of the best N64 games available. 1998 could have worked, but two years later was not the time to release a game where a malformed 3-D dude collects musical notes. It draws… unfortunate comparisons.
And if you think those extra two years of production were dedicated to making a more polished experience, you’ll be disappointed. Blues Brothers 2000 has some interesting ideas, like a pile of varied minigames, “hub areas” that are more than haunted castles, and powerups that only spawn while a gramophone are playing (it’s inexplicable, but at least it’s interesting), but all of them are more than a little half-baked. First and foremost, there is a mandatory PaRappa-esque rhythm game that pops up on occasion, and it is impossible. This could have been Guitar Hero before Guitar Hero, but, nope, it’s a haphazard “press A now” affair with terrible beat-detection and absolutely no indictors as to what you’re doing wrong. It’s “difficult” entirely because there is zero useful feedback on what the game wants. The combat of the game is similarly difficult, as the hit detection is atrocious, so you can never be quite sure if you’re losing because your timing is off, or if Elwood is being tossed across the room because his opponent suddenly gained the same attack range as a Belushi-sandwich search. And there’s no invincibility frames for poor Elwood! The odds of him being instantly obliterated by some errant door laser are high! There’s a skeleton of a good idea here and there, as this isn’t just a “stupid” collectathon that treads the exact same ground over and over… but that skeleton probably needed another 2000 years of playtesting.
And, while we’re considering what it would take for Blues Brothers 2000 to become an actually good videogame, also consider whether or not Blues Brothers 2000 was ever supposed to be, ya know, Blues Brothers 2000. Surprisingly enough, there is not much information from the creators of Blues Brothers 2000, so we’re left to wonder what happened here. The first stage is Elwood breaking out of Jail? Great! That makes sense for the often-incarcerated Elwood. And Chicago? That’s a gimme of a level for the Blues Brothers. The Louisiana Swamp makes a certain amount of sense considering the film’s finale (even if it mostly looks like a more mundane Bob-omb Battlefield most of the time), but “Spooky Graveyard”? That is about as generic as a videogame level as you’ll ever see, and could have been imported from literally any other title in production. Both Blues Brothers films featured a variety of iconic locations and set pieces that could easily be converted to videogame scenarios, but Elwood was never afraid of no ghost. Was this some generic platformer that was eventually married to a movie property? Was this something that happened during production? Did someone just need another level, and “haunted” was what came up on the ol’ genre roulette table? Titus isn’t offering any answers, presumably because they are still working through the backlog of unanswered questions regarding Superman 64. That’s a Clark Kentian task all by itself!
But, whether Blues Brothers 2000 was a random hackjob or a very dedicated piece of licensed software, Blues Brothers 2000 for the N64 happened. It is a very late 90’s Nintendo 64 title based on an ill-conceived sequel to a beloved classic starring many actors that were dead before said sequel was conceived. There is no way anyone should be able to control Elwood Blues with an analogue stick, but, apparently, here we are. Despite literally everything, there is a Blues Brothers 2000 game for the Nintendo 64.
The Nintendo 64: it missed out on the entire Square catalogue, but it had Blues Brothers 2000.
FGC #523 Blues Brothers 2000
- System: Nintendo 64. Sorry, Sony fans, Nintendo has got a lock on Blues Brothers fun.
- Number of players: The main campaign is single player. However, the rhythm game (which is a crime against humanity and basic decency) is available as a two player mode. I do not care for it.
- Pak Watch: This is one of those N64 titles that would be capable of saving, but, nope, you need a N64 memory card controller pak to do so. Luckily, the whole of the game only takes like two hours, so you don’t really need that save feature. And additional lucky: no one will ever bother to play Blues Brothers 2000 through to completion, so don’t worry about it.
- Just play the gig, man: You’re collecting musical notes to play music actually from the movie. And the background music seems to be N64-erized versions of familiar songs, too. The soundtrack of Blues Brothers 2000 isn’t quite as iconic as the original Blues Brothers, but, hey, it’s not bad hearing some bastardization of John Popper while hopping around.
- Unsolved Mysteries: I have no idea what happens if you reach the final area and haven’t found every last collectible. Presumably, you’re barred from seeing the true ending that involves a skeleton playing the trumpet.
Can’t miss that! - Say something nice: Elwood Blues looks kind of cool in a N64-polygonal cartoon character kind of way. And the enemies seem vaguely reminiscent of the later Psychonauts. Does this mean Double Fine drew inspiration from Blues Brothers 2000? Probably not.
- Did you know? “The Warden” is the first big boss of Blues Brothers 2000. In the actual film, the warden is played by Frank Oz. By association, this means that, without question, Elwood Blues has beaten up Yoda.
- Would I play again: Absolutely not. This is not a fun game in any real way. It is absolutely passable, but should not be played over any other game for any reason.
What’s next? Random ROB has chosen… Castlevania Bloodstained: Curse of the Moon 2! Whip it good, Miriam, it’s time to show the moon whose boss. Please look forward to it!
[…] and granted teleportation powers. He obtained this during Marvel Team-Up #74, when he stole it from John Belushi while backstage at Saturday Night Live. Spider-Man was […]