I’m very disappointed in the gaming community. My beef du jour? Nobody ever told me that Crash Bandicoot was so… fuzzy.
I am a child of videogames. One of my most vivid early memories was seeing Super Mario Bros. for the first time, and I associate friends, family, and lovers with games that were relevant to those people. My first best friend and I had a child-sized fistfight over Rampage. My grandfather owned and enjoyed (and shared) a Gameboy. My first girlfriend claimed she was going to burn my Final Fantasy 7 shirt (admittedly, I probably should have changed said shirt more often than once a month). But, speaking of first girlfriends and the occasional Final Fantasy, like anyone that has ever grown up, I was once a teenager. It’s sad, but true! And during my later teenage years, (hm… how to put this without sounding as creepy as possible) my lifelong burning love of videogames degenerated to mere embers (nailed it). Nintendo had lost its luster in the N64 age, and I had, for the first time in my life, dropped my Nintendo Power subscription. Other gaming platforms simply didn’t capture my attention like the ones that had brought me Mario and Zelda, and modern interpretations of old, migrated franchises were often weird and scary. Mega Man Legends? Legend of Mana? What is even happening there? To best illustrate my general anti-gaming sentiment at the time, I reserved Final Fantasy 7 with the same kind of gusto most people reserve for their wedding night in 1997, but, by 2000, the release of Final Fantasy 9 hit me with such a wet thud that I barely even purchased the title on its release day. What? Just because I didn’t much care for videogames for a year or so didn’t mean I didn’t still buy games. I just bought less!
But if I had to point at another problem I, a surly teenager raging against the machine (the N64 is a machine), had with gaming at the time, I would likely name the Playstation 1 and Sony’s general… everything. At the turn of the 21st Century, there was a significant marketing push to assert that videogames were not “just for kids”, and were actually for dignified, mature adults that wanted to steer digital teenagers into fighting God. Oh! And skateboards! The Playstation was for mature adults that wanted to ride skateboards straight into an angry God’s gaping maw. Radical! It was bullshit. It was bullshit when Nintendo tried to pivot to “Play it Loud”, it was bullshit when Sega screamed their brand in your face, and it was bullshit when Sony decided to promote every other Playstation release as mature gaming simply because there were a few more polygons involved in Lara’s bra. But I was a teenager when Playstation was riding high on the maturity hog (his name is Buffus), so I bounced off that advertising campaign like Zero repelling off a wall (still bought those Mega Man X games…). Playstation is trying to be cool? Dude, Mario is cool enough, so I’m just going to grab 120 stars for the 10,000th time.
But Mario was not cool. And the number one person… marsupial… thing… saying that was Crash Bandicoot.
I never played the Crash Bandicoot games. Why? Because I was pissed at Crash Bandicoot. It didn’t matter if the Crash games were the best thing since Jumping Flash, their advertising campaign pissed me right off. We were told “Do not underestimate the power of the Playstation” while “real life” Crash Bandicoot and friends terrorized convenience stores. What was obviously some human in a Crash mascot costume insulted “plumber boy” and grabbed a megaphone to shout about the expansiveness of the Playstation library. He accused nuns of foul play! He teamed up with Robbie Knievel for motorcycle stunts! He endorsed Pizza Hut stuffed crust pizzas for some reason! And his kart racing game was promoted with an ad campaign featuring roller derbies, Crash chauffeuring rock stars/hot women, and one commercial that was a thinly veiled parody of Cops. Mario Kart 64 was amazing, and it only had a commercial that involved a creepy carnival! Or maybe that was a hallucination! Whatever! Point is that Nintendo didn’t need Crash’s crass tricks, it made games that were actually good. I didn’t need Crash and his dumb racing game.
But having now played a remake of “Crash’s dumb racing game”, I am seriously reconsidering my life choices.
Crash Team Racing Nitro-Fueled is the 2019 complete overhaul of Crash’s first racing game, Crash Team Racing. It maintains the original plot, “adventure” trappings, and general gameplay of the original CTR, but is otherwise a nearly completely fresh game. The graphics are all new, many more racetracks have been added, and the roster has now been expanded from Crash’s immediate circle of friends to his entire high school yearbook. Unfortunately, modern gaming conventions like “legendary skins” and “micro transactions” have snuck in, too, but it seems petty to complain about a cornucopia of new content when the only issue is that you literally can’t have it all immediately. Aside from that minor scar on the face of gaming, Crash Team Racing Nitro-Fueled is a perfect karting experience, easily one of the absolute best of the recent amazing kart racing titles (it’s in good company).
But that’s immaterial to the big shocker of CTRNF: this is my first Crash Bandicoot game, and, apparently, Crash Bandicoot is cute.
Like Diddy Kong Racing, this is a kart racer with a plot. As I expected, the plot is your typical overwrought melodrama about an invading force attempting to conquer the planet, and the only solution is racing, because the X button has to do something. However, what I was not expecting is that the threatening villain is… goofy. I had assumed Crash Bandicoot took its pun-based villains fairly seriously, but, nope, Nitros Oxide is such a clown, his ending involves learning to unicycle. And the boss characters? They may be marginally racist or ableist, but they’re definitely meant to be (generally one note) jokes. Don Pinstripelli Potorotti might have a tommy gun, but he’s not pointing it at the Nintendo Building like Commercial Crash Bandicoot would. And speaking of Crash Bandicoot, he’s less “attitude”, and more… Garfield. He just wants to nap, eventually saves the world through puttering around in a go kart, and then retires to take more naps. That is not the Crash Bandicoot I know! That is not the Crash Bandicoot I feared.
And just when I was thinking my preconceived notions couldn’t be any more obliterated, CTRNF presented a roly poly polar bear for my racing pleasure
So, unlike most of this meandering blog, there is a clear and succinct moral for today’s post. Don’t judge a book by its cover. Or, to be slightly more modern, don’t judge a franchise by its advertising campaign. It doesn’t matter if you’re a surly teenager or an apparently still-surly adult: just give the actual game a try. You might like it! Or it might be Shadow the Hedgehog! Whatever the case, at least give the game an honest shot, because you might find you like it.
And now, if you’ll excuse me, I’m going to grab a megaphone and yell at the Nintendo building that their kart racers suck.
FGC #521 Crash Team Racing Nitro-Fueled
- System: All the big players of the current generation, so Playstation 4, Xbox One, and the Nintendo Switch. Hey, at least the original version was a Playstation 1 exclusive.
- Number of Players: The original Crash Team Racing utilized the Playstation multitap for four player action. You stole the one thing the N64 had going for it!
- Favorite Racer: It might be a bit of a cliché, but I always appreciate the Tails characters in these mascot games, so it looks like Coco Bandicoot wins for being the brains to Crash’s brawn. Or maybe I’m just happy we have a female cartoon character in a videogame that isn’t overtly sexualized. Or maybe I just like the sheer number of rainbows on her signature course. Whatever! Coco wins! Flawless victory.
- Important Questions: Why does Baby Cortex have facial hair? I was led to believe that was not how babies work.
- The Aesthetics: There are a number of courses that are outright bathed in neon. This is all I want from my videogame decorating, so please keep it up. If the F-Zero franchise isn’t going to provide some faux-future design, at least we have Crash.
- Weighty Decisions: If I had to pinpoint one reason CTRNF works as a racing game, it’s that despite all the absurd courses with their illogical jumps and turns, all of the racers feel perfectly weighty. It might just be fantasy animals in go-karts (and one dude in a hovercraft), but this all feels right, and that adds to the general rollercoaster feel of the whole experience. And I like rollercoasters.
- Crossover Appeal: Spyro appears as a racer, and has his own signature course. This is presumably a thank you for Crash Bandicoot appearing in Skylanders merchandise/the animated series. Considering Donkey Kong and Bowser also stopped by Skylanders, I am now anxiously awaiting Mario x Crash Kart.
- Did you know? Yes, the basic “story” gameplay of Crash Team Racing is very reminiscent of Diddy Kong Racing. And, yes, maybe the original designers of Crash Team Racing admit to building a replica of Diddy Kong Racing’s Crescent Island course to see if such a thing would be possible on the Playstation. But don’t worry! Crash Bandicoot never ripped off any Nintendo properties!
- I thought you were over this Crash rivalry thing now? Apparently not.
- Would I play again: Yes! This is a really fun racing game, and I’m very glad it wound up loaded onto my Switch thanks to an impulse-buy sale. I’ll likely load up a grand prix or two in the near future when I’m aimlessly flopping around on the couch. Sorry, Mario Kart 8, you’ve been dethroned by a bandicoot.
What’s next? Random ROB has chosen… R-Type Dimensions! Let’s battle that one giant shrimp looking thing that appears in every bit of R-Type art! Please look forward to it!
[…] as a “trophy girl” in Crash Team Racing, and then resurfaced as a playable character in Crash Team Racing Nitro-(Re)Fueled. She is a character in a kart racing game, so she doesn’t have much of a personality, but you can […]
[…] (right about in time for me to focus on other things in polygonal graphics), and that meant I was well and truly over it by the time the Nintendo 64 was hitting its stride. Did I still play videogames? Of course. But did […]