Disappointment of the Year: Super Mario Maker 2
Said it before, and I’ll say it again: disappointment of the year does not under any circumstances mean that a game is bad. In fact, in this situation, I am talking about a game that is extremely good. I played a lot of Super Mario Maker 2 when it was initially released, as its new “story mode” and Nintendo officially created nonsense was like sweet honey to the bee that is me. However, after earning all the new doodads and slopes and blocks I could ever ask for, I fell off Super Mario Maker 2 hard. Maybe the “amateur” Mario Maker stages designed by others didn’t compare to the official challenges. Maybe all the Super Hard Mode level creators had already cut their teeth on the previous Mario Maker, and the toughest of the toughies were just too tough from literally day one. Or maybe it was a simple matter of I had already created all the Mario stages I ever wanted to create with the previous Mario Maker, and adding an angry sun or floating goomba wasn’t going to make enough of a difference in my design philosophies. Whatever the case, I lost interest in Mario Maker 2 within about a month of its release, and never really got on that horse again. And that sucks! I played the original Mario Maker for literally years! … And maybe that’s all the problem there needs to be. I was already burned out on Mario Maker 2 thanks to its obvious similarities to its forbearer, and, here I sit, mad at a videogame that dared to be exactly what I wanted. Actually, I’m not mad, just… disappointed.
Reason to not let me out of the house for the Year: Pokémon Go Trips
This will surprise absolutely no one, but I’m still playing Pokémon Go. There’s no sin in playing a fun little videogame that requires very little effort and can be fired up while walking around the neighborhood or standing in line at the theatre (that is, incidentally, a pokémon gym). However, I’m starting to think there might be an issue when you travel hundreds of miles to catch unique Pokémon in officially Niantic-sponsored events. 2019 was the year I drove to Canada and Washington DC to pick up a Tropius and Relincanth (respectively), and flew to Chicago (all things go, all things go) to earn a Pachirisu. I do not regret these trips, as it was a fine excuse to see new and exciting locales (and catch Pokémon), but I’m somehow officially at the point in my life where I’m planning vacations around a videogame. And there’s likely going to be a trip to Germany in 2020, so it’s clear I shouldn’t be allowed out of the house or anywhere near a plane.
Compilation of the Year: Castlevania Anniversary Collection
There’s usually a rerelease of Mega Man in this slot, but I can’t say no to Simon Belmont once in a while (and maybe, one year, there will be a Kid Icarus collection to laud, Captain N). This compilation couldn’t go too wrong, as it already includes at least three of my favorite games (Castlevania 2, Super Castlevania IV, and the venerable Castlevania 3), but it goes the extra mile by preserving Castlevania: Bloodlines for generations that maybe don’t have a Sega Genesis hiding in the crevasses of their entertainment center. And there’s Kid Dracula, a game never released in the states (mostly, as the Gameboy port is pretty damn similar). Couple this all with the Japanese version of Castlevania 3 (and the other games, I guess), and we’ve got an amazing collection of remarkable games with enough bells and whistles to make it interesting for the people that have already memorized Death’s every pattern. And I, let me assure you, am a man familiar with Death.
Remake of the Year: The Legend of Zelda: Link’s Awakening (Switch)
I feel like I already spoke of this game in great detail a few weeks back, but just to reiterate: if ever a game needed a remake, it was Link’s Awakening. The original LA is amazing, but its cramped and humble origins are simultaneously its greatest strength and most glaring weakness. The small, tight dungeons of LA are astounding… but it sure would be nice if you could dash, jump, and slash all without having to open a pause menu. The LA remake went ahead and saved the precise dimensions of the original world, but granted it a refreshing coat of paint and a control scheme that can finally control all of Link’s abilities. And the addition of a weird dungeon/puzzle mode that is safely segregated off in the optional section is welcome, too. Marin’s return may be bittersweet, but everything else about Link’s Awakening for the Switch is right on target.
Title of the Year: SaGa: Scarlet Grace
25 years of waiting, and they still can’t come up with a title that makes a damn lick of sense. Oh well, not like anyone would have been enticed by a more accurately localized title like Impregnable JRPG: Anniversary Edition.
DLC of the Year: Super Smash Bros. Ultimate
First of all, fun fact, if I had gotten off my duff and written this “year in a review” for 2018, Super Smash Bros. Ultimate would have won game of the year. It may have only been released in December, but, man, what a December of only playing one game over and over again because, dang, here’s everything I ever wanted from a videogame. But it’s not 2018 anymore! Super Smash Bros. Ultimate is old news, and now we’re all expected to move on with our Bloodstaineds and Pokémon Shields and whatever. But, luckily, every one of the four DLC packs that have been released for Smash Bros. has been an event unto itself, and I anxiously await future Nintendo Directs informing me of new spirit challenges, stages, and fighters. Sure, Anime High School BoyWW #10 Persona 5 or That Hat Dude might not be my first choice, but it’s hard to argue with the sheer level of excitement that accompanies each new release. Literally every other fighting game (or “fighting game”) could learn a thing or two from this hype train.
System of the Year: Nintendo Switch
Can I just link to my reasoning for this from 2017? The Nintendo Switch feels like a big-boy system like its console brethren, but it is also portable as hell. How portable? I can play the latest Super Smash Bros, Mario Kart, Pokémon, and Super Mario titles all on one system without switching a game disc (cartridge, whatever). I can play entire retro compilations of Mega Man, Mega Man X, Castlevania, Contra, and, now for some reason, Breath of Fire. And, on top of it all, now we’ve got Super Metroid. It literally has it all! Except Chrono Trigger! Somebody work on that!
Game of the Year: Kingdom Hearts 3
Okay, I haven’t really talked about this much at all, but here’s the history of the last two years or so of the site.
Since the site’s inception, I was very consistently updating the FGC three times a week. This was doable because, as of about two months in, I would write one or two articles a week, but then I would throw in the occasionally “easy” article (like something that was mainly picture based or involved a videogame I could blather on about for literally years), and, Bob’s your uncle, I had a significant backlog and “collection” of articles ready to go. This came to a close around March/April of 2018, when some professional and social opportunities started popping up at the same time, and I simply didn’t have a second to, on top of everything else, slice up screenshots and write about three videogames a week. My backlog of available articles diminished, and, eventually, I just plain had to take a break to figure out my new normal. I returned to one article a week in October… but I fell off that trolley again in December when the previously mentioned Super Smash Bros. Ultimate was released. I literally did not want to play or think about any other videogames, thank you. Please have a nice day.
But the site has returned to one article a week stability since April. Why? Well, it’s mostly thanks to Kingdom Hearts 3.
Kingdom Hearts 3 is, as the franchise has always been, bonkers. It is balls to the wall crazy. It is a story that hangs its “to be continued” on a random dude from the mobile game that is, incidentally, wearing a unicorn mask. A jerk that has died three times over the course of the franchise is somehow revealed to be another, different immortal than the cyclopean immortal that has been skulking around for the last six games. There’s a kid that wields a key like an axe even though that iconography has been moot since the first adventure. It is crazy.
And it’s my kind of crazy.
And even more than that, it’s messy. Super Smash Bros. Ultimate might be a perfect game, but I can’t shake the feeling that that is entirely by some kind of insidious design. SSBU operates almost exactly like a free-to-play mobile game: there is a steady drip of content and rewards that keeps you playing just when you think it’s time to put down the controller. And, while SSBU isn’t selling you anything in particular (other than a season pass), it’s very easy to believe that this was meticulously designed to keep the player playing through every spirit and challenge block. Kingdom Hearts 3? There’s a game where, for reasons that will forever elude me, your hero stands around and watches the most famous three minutes from Disney’s most famous recent release, and literally nothing of any consequence happens. Did you want to watch your hero react to a Frozen music video? Of course you didn’t. No one did. But here it is, it’s happening, so sit back and watch, because it’s not like you can quit in the middle of a cutscene.
And that kind of nonsense? That’s something I can work with.
Kingdom Hearts 3 is a glorious mess, and that’s something I enjoy writing about. That’s something that gets me thinking about other unreasonable messes, like the current state of copyright law. That’s the kind of thing that inspires a series of articles about forgotten games. To put it simply, that’s the kind of thing that inspires me.
And then Mortal Kombat 11 was released, and, man, now I’m spoiled for splendid jumbles.
So it very much was not the “best” game of the year, but Kingdom Hearts 3 basically inspired me… nay… required me to write about videogames again. Beat that, Sekiro.
Games I’m sure are great, but I haven’t played: Too many to count
I just want to use this space to note that the odds of me ever playing Death Stranding are very, very low. Every review I’ve read seems to shout “you will not enjoy this”, and I’m just going to go with my gut on this one. I have a hard enough time carrying my groceries in real life!
Gogglebob.com Introspection 2019
I’m pretty sure I covered that in the previous paragraph. What’s important is that I still plan on doing 550 or so FGC entries, and we’re currently about a hundred shy of that goal. At one a week, we should be wrapping this all up in two years. That sounds pretty alright to me. Let’s see what 2020 will bring!
Oh, and here are some favorite articles from the year:
- FGC #436 The Simpsons: Bart’s Nightmare
- FGC #438 Fire Emblem Awakening
- FGC #441 Zoda’s Revenge: StarTropics II
- FGC #451 Eternal Champions: Challenge from the Dark Side
- FGC #456 Asura’s Wrath
And that’s just a random smattering of what I enjoyed writing (and reading). What are your favorites? Gimme an answer (MMM, I am speaking directly to my only commentator).
What’s next? Just in time for 2020, the next two games are going to be my games for the decade. They’ve earned this station for two totally different reasons, but, for me, they encapsulate the last ten years of gaming. What are they? Well, guess you’ll find out. As ever, please look forward it!
We had pretty much opposite experiences with the Mario Maker series. Where you bounced off of Mario Maker 2, I bounced off the first one. I mean, it was also a really good game (like you said, disappointment =/= bad), but with some vital level-making tools (i.e. slopes) not existing in that one and the 3DS version I might have bought being comprised, I never really got into the game as much as I wanted to.
Super Mario Maker 2, on the other hand, had me from the moment I realized I could put five Pom Poms* in a stage. Being able to play on the couch or the TV as I choose also helps, and I came in around the time new stuff like the Link power-up and Ninji speedruns were added.
There’s a lot of janky “My First Mario Maker” stages and some swiped directly from the title screen in the mix, but I enjoy seeing what other makers come up with. Sometimes I find something really good!
As for other stuff this year the biggest thing was me getting a Nintendo Switch at all. On PS4 I’d usually go for whatever, but on Switch each week is a battle between going for immediate satisfaction with some third party or indie thing or saving up for one of those rarely discounted first party releases. Poor PS4 sits mostly neglected while I decide whether I want to get old Capcom/Square Enix/Konami games now or finally pick up that Mario Kart or Smash Bros. games.
I look forward to how 2020 further complicates my game-buying decisions! (Part of) PS4’s Final Fantasy VII remake and the new Animal Crossing both scheduled to hit in March, and a Xenoblade Chronicles remaster of sorts and Trials of Mana’s 3D remake are coming as well. Really hoping it will be the year we see 3D World and Pikmin 3 finally make the jump to Switch; no sign of any 2020 Marios yet and I’d like it and Pikmin to escape the Wii U.
My GOTY of 2019 (out of the few actual 2019 games I played) is Luigi’s Mansion 3. A haunted hotel with themed floors makes for a really neat location, and there’s all kinds of neat li’l animation and background details. Also it’s fun to play and that’s the most important thing. I enjoy seeing how much property damage I can cause while looting and ghost busting.
As for your FGC stuff this year, you already mentioned Bart’s Nightmare up top but I also liked the Spider-Man, Sailor Moon, Super Princess Peach, Cave Story, and both of the Pokémon ones
* I may also be rooting for Pom Pom in Smash and all the other Mario things now.