Hi, my name is Goggle Bob, and I enjoy cheating.
Like many addicts, I started young. Classified Information was my favorite section of Nintendo Power, and I owned a Game Genie before I owned nearly every other NES game. And why? Because Nintendo games were hard, dammit. There was no way I was ever going to beat Gradius, but I might have a chance once I learned the Konami code. Simon’s Quest was too difficult for my young mind to understand (or for anyone with an aversion to graveyard ducks), and Final Fantasy I wouldn’t even attempt without a healthy guide. And it may have been considered cheating, but how the heck was anyone supposed to know what ARUB did before burning a valuable spell slot for testing? Do you understand? I had to cheat, or else these games would have remained unbeaten! I did it for you!
Of course, my cheating ways have continued through to this day. Full disclosure? I used save-hacking in both Lightning Returns and NieR Automata when I hit brick walls in my playthroughs. For Lightning, I just could not mentally deal with wasting time in a “the clock is ticking” adventure, so I nabbed some end game gear early to deal with a boss or two. In NieR’s case, I figured I already played through the game “for real” on my Route A, so every other ending could just deal with the fact that 2-B is now Level 99. Do I regret that I “cheated” on these games? Mostly no. I might lament the lack of having an “untainted” initial experience, but, as I’ve said many times before, videogames are now made of so many moving parts that I hardly consider “grinding to beat this boss” a viable missing piece. NieR is amazing, the gameplay is fun regardless of your strength, and I’m not crying if a boss fight only takes five minutes instead of ten. Cheating makes games better!
But the downside to cheating is that you are… cheating. There’s a stigma with any kind of dishonesty, and, while the Ten Commandments might not have made distinct references to thou shalt not dishonor Yoko Taro, the implication is clearly there. Is there a difference between drawing for an hour in Final Fantasy 8, trouncing the world in Triple Triad, or just plain downloading a “new game plus” save file that is already loaded to bear with all the Firaga charges you’d ever need? Two techniques are an exploit available within the game itself, and one is “cheating”; but what’s the difference if the end result winds up the same? And, for that matter, why the hell do I have to grind in yet another Dynasty Warriors-esque adventure just because I want to unlock that final character? I want maxed out stats right now, dammit.
And this all traces back to the inevitable push and pull between developers and players. There is still an emphasis on hours spent (wasted) in a game, so that all important “forty hours of gameplay” bullet point has to come from somewhere. Who cares if thirty of those hours are spent on meaningless fetch quests because your hero won’t level up without ‘em? Not the developer, because “respect the player’s time” isn’t exactly a high priority since… ever. Stage select codes were once a standard in videogames, but they were still codes. Secrets. Programmers didn’t want to play through the same stupid introductory levels to test Level 13 every day, but they never had any problem with a player banging their head against that particular wall over and over again thanks to a game over. And, to be clear, I’m not saying that videogame designers are unfeeling sadists, simply that there is, and has always been, a desire for videogames to be long (and possibly longer than they have to be). Cheating “spoils” the intention of the original creator, but it also might save you about a billion hours in the Turbo Tunnel. It’s a victimless crime? I don’t think Soraya Saga is going to come in and wreck up the place because I turned KOS-MOS into a Level 99 monster in her first dungeon, but am I doing other players a disservice by ignoring the carefully calibrated battles of Xenosaga in my exhaustingly long Let’s Play? I did feel the need to “explain myself” then (and now)…
So, naturally, it is a rare title that encourages the player to cheat.
Bravely Second: End Layer is the sequel to Bravely Default, a JRPG that already encouraged quite a bit of kinda-cheating. We American audiences only received the “upgraded” version of Bravely Default (technically subtitled “For the Sequel”), which included a number of quality of life improvements, such as a fast forward button and the ability to disable all random battles (or double said battles, assuming you’re in a grindy mood). This seemed only fair, as BD arguably cheated quite a bit itself, as it reused its maps and bosses something like five times over the course of one adventure. Personally, I like that kind of thing, but I also like Robot Master rematches and Doc Robot, so, ya know, maybe I just like repetition. Yes, I probably just like repetition. Repetition is a part of us all. Regardless, Bravely Default built in to its main game a number of features that could be mistaken for cheats in any other JRPG, and the game was clearly better for it.
Bravely Second didn’t add any more overt cheats (you can’t just turn off boss encounters and enjoy the story or some such thing), but it did expand the roster of available jobs. We’ve got some ridiculousness, like Catmancer and Patissier (that would be a weaponized pastry chef), some variations on an old theme like Bishop and Wizard, and at least one completely useless job (Guardian). And then we’ve got this dork:
That is the Exorcist job. What does an exorcist do? Well, what’s important is what they undo… which is everything. The Exorcist has CTRL+Z as an ability, and can, for fairly minimal MP costs, “revert” any enemy or ally to a previous turn’s state. The benefit of such is obvious: if a party member is currently dead, but had full HP two turns ago, smack ‘em with an UNDO, and we’re back in business. No need for white magic, no need to worry about if you’re casting a curaga spell when you should be casting arise, no need to even think past this turn: all you need to know is that UNDO is going make everything better. Oh, and if you’re curious, you can also Undo MP usage, BP (character action) usage, and maybe even install a MP regen ability so your exorciser always has enough power to cast whatever Undo spell is necessary. Basically, with Exorcist abilities, you have the capability to always steer a battle in your favor.
And it feels like cheating.
Exorcist is an ability in Bravely Second like any other. It’s provided by the game without any external apparatus, and is even an ability that is earned naturally as part of the story (as opposed to being one of the many optional jobs). Exorcist didn’t show up by accident, it was a planned, intentional part of the game. UNDO isn’t a random exploit discovered by some nerd on Gamefaqs, it’s the entire point of the job. There is nothing “cheating” about using this ability. It is 100% kosher in all versions of Bravely Second, but it is still ridiculously powerful. Every other healing ability instantly pales in comparison, and it’s hard to shake the feeling that something so right could be anything but so wrong.
And that feels amazing.
Do you know why I like cheating? I like cheating because it makes me feel like a God damn dynamo. Rolling up to Chrono Trigger’s Yakra and stomping him with a Level STAR character? Wonderful. Blasting past a “scripted loss” battle because my protag is incapable of death? Sign me up. And now, here in Bravely Second, I’m granted the ability to take a mulligan on any critical loss or even just an inopportune use of resources? There is nothing I want more. Cheating is empowering, and, hey, I can quit any time I want to. It might not be the developer’s intention, but playing a videogame to enjoy said videogame is 90% of the reason I ever pick up a controller, so bully to developer feelings. If I want to be the strongest Dynasty Warrior right out of the gate, let me, and let me revel in tearing across this blighted world of faceless mooks.
Cheating, or even just something that feels like cheating, is entertaining, and should be an allowed option in more games. So thanks for understanding and enabling my cheating self, Bravely Second.
FGC #365 Bravely Second: End Layer
- System: Nintendo 3DS. Incidentally, a Bravely Collection for Nintendo Switch wouldn’t be the worst thing in the world, hint hint.
- Number of players: Ringabel is the number one player in Bravely Default, but he is not playable in this game. So zero playahs.
- Favorite (Non-Gamebreaking) Job: Hawkeye is basically Mage Knight (Spell Fencer) again, but with less sexist/slightly more racist outfits. That’s… kind of a win? Catmancer is second runner up, because it’s a blue mage, but with cat summoning. … Sometimes I think this game exists to appeal only to me.
- Favorite Asterisk Holder: Cú Chulainn is a centaur, but he’s a centaur by mistake, as he was revived from a damaged totem that accidently fused the warrior with his horse. And he’s cool with that! He died, was reborn, and wound up with a half-horse body, and he’s perfectly okay with such circumstances. Just happy to be alive. We should all be as accepting.
- Play to the Audience: There is now double the number of beautiful but almost entirely empty towns. Are you happy MMM?
- Sexual Dimorphism is a Scourge: Ringabel is no longer a member of the party, but he spends most of the story as an inter-dimensional knight that saves the party at key points. Agnès is no longer a member of the party, but spends the majority of the story as a kidnap victim who is randomly possessed by an angry ghost. In the end, Agnès steps down from her position as pope/target, and becomes a farmer’s wife. Ringabel continues his job as omniversal space cop. Unacceptable.
- Did you know? Magnolia is a new party member who hails from the moon (yes, that moon). She randomly speaks in French as a sign that English is not her first language, and moon language is apparently French. However, in the Japanese version, it’s English that is the moon language. Hey! The Tick made that joke, first!
- Would I play again: I would love to see a rerelease of Bravely Second… mostly because playing the whole game from the start again seems like such a waste. It’s not a short game! And I still haven’t finished a bunch of other 3DS JRPGS! But if I get over my own backlog, Bravely Second is definitely on the menu.
What’s next? Random ROB has chosen… Snowboard Kids! … Yeah, I’m sure that’s just a coincidence that a snow-based game will be our Christmas pick. That totally happened. …. Don’t tell Santa I’m cheating. But please look forward to it!
For no reason, here’s the best character.
If we’re just talking games, adapting “speaks English in Japanese game” to “speaks French in English localization” was done by Okami before Bravely Second, with Waka. Who incidentally is also of the Moon Tribe.
Anyway, I haven’t played Bravely Second, mainly ‘cuz I knew from Default (and it being a direct sequel) that it’s just not for me.
Oh yeah! Okami! I knew I saw that trick somewhere else before.
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