I remember being cool in high school. … Wait, no, that’s a lie. I was never cool in school. I’m sure you don’t remember me. However, I know I was cooler than a lot of other losers. I was, like, the coolest kid in the computer club, bar none. I dated actual, real-live women. I went to two proms with three dates. I’m moderately certain I was the envy of at least seven freshmen. And, when I graduated high school, I easily cruised right into college, and wasn’t some lame, always-stuck-in-his-hometown dropout of society. I might not have been the coolest kid in the class, but in high school, I was at least… cool enough?
But a funny thing has happened in the intervening million, billion years since high school. I look at pictures from my old yearbook, or albums from cherished field trips, or even some random pic that gets posted on Facebook, and I see… a nerd? Okay, I’ve always been a nerd, but I at least always had an idea of what was stylish, right? What the hell am I wearing in that picture? And why is my hair… doing that thing? Wait… why in God’s name am I wearing nail polish? I wasn’t goth! Wait… I was dating that one girl for…. But that was just a gag! Like, I didn’t look like that for… where did this picture come from again? Can it be burned? Can we destroy the entire internet and any record of human life from before about 2010? That’d be great!
Of course, the only thing keeping me going is that I’m not alone in this phenomenon. My best friend looks like just as much of a nerd as me, thank God. That girl I had a crush on for a solid ten years has hair that looks like it lost a fight with a stylist from Full House. And back to that terrible yearbook, even the cool teacher that was literally voted “Coolest Teacher” looks like something out of a particularly poorly cast 90’s after-school special (maybe something hosted by Garfield?). In short, it is horrifying to gaze upon your own past, as it turns out it’s not just the kids these days that have rotten trends and fashion, it’s everybody.
So what else was popular when I was rocking an ill-fitting Final Fantasy t-shirt and thinking I was the coolest thing since Coolio? Doom.
Doom is a classic videogame. Like Super Mario Bros, Doom basically invented a genre that is still going strong today, and, also like SMB, Doom established that genre by just plain being a good experience. … Except, as has been mentioned once or twice, I’m not a big fan of that genre. And there’s probably a reason for that! I was a console gamer. I’ve never been a fan of using computers for gaming because, basically, I rationalize computers as “work” devices, and have since sixth grade. Couple this with years (years!) of learning that keeping your computer “up to date” is a fool’s errand (I realize this has gotten better in recent years, but the mere mention of “video cards” still makes me indirectly nauseous), and it all adds up to Goggle Bob generally avoiding “computer games”. Sadly, this has continued into the modern age, and I still haven’t played Undertale (I’ll get to it!). Whatever the reason, Doom: The Game To Play wound up not being my thing, so I missed that particular trend, and any fond memories of a Doom-based childhood.
Except… that isn’t completely accurate.
I may not have had a gaming PC, but I did have a whole pile of videogame consoles, and a serious drive to be one of the cool kids playing the cool videogames. This eventually led to purchasing Doom on the 32X, obviously the most superior Doom. It’s got all the Doom you love, and hasn’t been reduced to 16-bit low-fi. It’s got a six button controller, so you’re not limited by a keyboard or a mere four buttons! And it’s a cartridge, so no load times! Eat it, Playstation. This is the game of games on the system of systems! This is the best thing ever! … Or at least that’s what my friends seemed to believe.
And I play it now, and… huh. This is embarrassing.
First and foremost, that precious six-button Genesis controller is not meant for a FPS. In Doom’s defense, for exclusively working with a crosspad, Doomguy controls pretty alright, but little things like, ya know, aiming are impossible. Are the legions of Hell slightly above you? Sorry, you’re going to die. And, as far as I can tell, there’s no jump or climb button, so there are these awful pits that just leave you there to die… but not nearly fast enough (side note: I have no idea how body armor is impacted by standing in a puddle of acid). So, right off the bat, steering Doomguy is about as fun as navigating a hallway full of iron maidens in the dark.
But that kind of thing is understandable. You can start a genre, but it’s unusual to start a genre and perfect it, so a few hiccups are to be expected. And, hey, this was designed for the computer in the first place, of course the ol’ joypad is going to have a problem or two. Nobody ever chastises a teenager just for being young, and nobody chastises a port for not perfectly emulating the source material (this entire sentence is a lie).
No, what is most embarrassing about Doom is… Doom. Or, more appropriately, what Doom used to be.
My social circle was convinced that Doom was the most mature game in history. There aren’t silly yo-yos or swords here; this is wall to wall guns. You’re not fighting daffy robots or whacky Universal monsters, you’re up against hellspawn and spikey eyeballs. There’s no puerile plumber bounding fifty feet in the air, Doomguy is a real person, he can’t jump or shrink or turn into a raccoon; it’s just him and his bare(ish) fists against the world. Monsters bleed. Doomguy grunts. This is real videogames for real adults, not those childish antics you see on your ‘intendo.
And revisiting that attitude as an actual adult? It doesn’t exactly do the game any favors. Have you been looking at these screenshots? Doom looks about as realistic as something you’d hang on your fridge after Timmy has been a good boy. Hell, some of those “scary” demons look downright cuddly. Cuddly isn’t cool. Cuddly isn’t cool at all!
Doom is a great game. Doom is responsible for much of where gaming “is” today, and nothing will ever change that. However, I opened up Doomguy’s yearbook last night and… uh… Bad news, Doomguy, I think…. I think you might have been a nerd.
Please don’t hit me.
FGC #281 Doom (32X)
- System: Doom got around, bro. It was on the computer. It was on the Super Nintendo. It was on the 32X. It was on the Jaguar. It was on the Playstation, Saturn, and 3DO. It eventually wound up on the Gameboy Advance. It was released on something called “The Acorn”, which sounds pretty nutty.
- Number of players: I think we’re stuck with one on the 32X. Was there a deathmatch version here? I’m not going to go back and check.
- Hot Takes from 1993: Why is Doomguy wearing ab-bearing armor? He’s wearing gloves on the title screen, but his fists are bare when punching demons. John Romero has silly hair! Ha-cha-cha-cha.
- Favorite Weapon: I am partial to chain guns. Chainsaws are a second runner-up. Maybe I just like chains?
- Did you know? A lot of people seem to forget that Doom claimed a lot of notoriety by being partially released as share-ware at its release. Trying to make your franchise the hottest thing since sliced bread? Give it away! That always works!
- Would I play again: I feel like I should… but nope. This is another one that isn’t nostalgic enough for me to hold my attention, and has been improved in every conceivable way by later editions. Sorry, yearbook, you’re going back on the shelf.
What’s next? Random ROB has chosen… Breath of Fire 3 for the Playstation! Now it’s time to see Ryu’s baby photos. Please look forward to it!
Might be worth noting, but a few of those things aren’t exclusively 32X issues. Doom is a bit of an odd duck, being the genre-starter that it is. There was no jump button, and no vertical aiming–even when controlling it with a keyboard and mouse, vertical motion on the mouse moved you forward and back. (The clever tricks it used to render graphics on the PC, meant it was impossible to handle looking up and down in a way that didn’t look horrendous–A glance at Dark Forces or Duke Nukem 3D on dosbox can show you what it would have looked like, but I warn you it’s not pretty and can be a bit nauseating)
Lack of jumping means that any time you fall in a pit you can’t get out of? The game intended it to be a lethal trap. Not the best of design principles. And as far as aiming goes, enemy hitboxes are basically infinitely tall cylinders and it vertically autoaims, so as long as you’re aiming correctly horizontally, you should still be able to hit ’em fine even if it feels really off nowadays.
Heck, even at the time of Doom, having separate keyboard keys to strafe left and right was unique–Most games had strafing as a modifier. You hold alt and your turning keys/mouse would become move left and right. While I feel it’s aged far better than any of its 3D contemporaries, it isn’t half as refined as anything you can play today.
Technological limitations ain’t so bad. Well, it does suck that there’s usually no way out of pits (and sometimes that radioactive waste or lava has hidden goodies) but no jumping also means no jumping puzzles, and the simplified aiming is a boon once you get used to it.
I know Doom well. I like Doom, though I’ve never been particularly good at it. I’ve always had something of a love/hate relationship with first person games, especially shooters (Guess where I’m shooting from, asshole!), but in Doom’s case the early limitations like the more 2D aiming (point towards thing, shoot thing) and the lack of jumping (which means NO CLUMSY FPS PLATFORMING) and how its 3D is made of some pretty nice 2D assets cobbled together and the whole mazelike world thing are reasons why I still enjoy it today.
Played the PC version of the game on an old Walmart PC display, rented the SNES port* a few times, and played the 32X version on a neighbor’s 32X after we went through the ridiculously Frankenstein-esque setup process to change that Genesis into something worse. Kinda glad I wasn’t a Sega kid.
I was not a fan of the 32X port. Been way too long so I might be misremembering a few things, but something about the sound was off and the visuals were too bright and the port was generally kinda meh? Like, the SNES version wasn’t great either, but there was something about it that made me prefer it. Probably the shoulder buttons for strafeing. Or the red cart.
Anyway, I’d say the best way to play Doom on consoles now is easily the $5 rerelease available on 360 and PS3.
* Thankfully this was after NoA had stopped lording over what content was or wasn’t allowed so it didn’t get whacked into paste with the Censor Stick.
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