What a magnificent catHere is a partial list of things made worse by Bubsy 3D:

• First and foremost, videogames are worse, as a medium, thanks to Bubsy 3D. No matter what happens, whether we see the true Citizen Kane of gaming or if a videogame somehow rescues a starving boy from a well, people will be able to point to Bubsy 3D and say, “Yeah, but Bubsy 3D happened.” Stupid biased facts.

• Cats. Bubsy Bubsy Bubsy Bubsy Boooooooobcat is, technically a bobcat, but that’s close enough. I used to be a cat person, but Bubsy has made me a dog person through association. Sorry, my furry friends, you’ll have to chase your own red dots now.

• Bobcats. I mean, duh.

• The entire Third Dimension. It was a wonderful experiment, guys, but I’m pretty sure we should go back to some manner of flat world, because it’s pretty clear we can’t be trusted with depth and the perception thereof. I realize becoming 2-D in response to one lousy videogame may seem like overreacting, but can we really risk another Bubsy 3D?

• Jumping. This one is gonna hit the plumbers right in the overalls, but jumping is also another failure. Remember when Mario went 3-D, and he was granted a punch, because it was blisteringly obvious that jumping on moving, 3-D targets was going to get really old, really fast? Yeah, Bubsy didn’t learn that lesson, and even the most motionless monster is impossible to properly bop. And once you start running into those mobile UFO things? Nope, jumping was a mistake.

Move along, cat• Walking. Bubsy 3D somehow makes the simple act of walking a terrifying ordeal. Bubsy controls like a tank/Chris Redfield, and thus must be “steered”. Bubsy can only move forward or backward, and adding any sort of angle to that equation requires rotating like a bobcat on a BBQ spit. This is less than ideal on a good day, but the dark gods responsible for Bubsy’s existence decided to add another fly to the ointment: many pathways zig-zag. Walk forward, turn slightly, walk forward, turn slightly, walk forward, turn slightly, whoops, didn’t turn enough, fall to your death. No game should include a “walking challenge”.

• Water. Delightful, life giving water spells only death for Bubsy… which kind of makes sense, because we’re dealing with a cat, and they have legendary hydrophobia (and my grandfather has the scars to prove it). Except… Bubsy 3D has underwater levels. And, brother, if you thought nobody liked water stages in good games, you won’t believe the level of terrible going on in this abomination. So with water being either instantly fatal at the slightest touch or the basis for entire stages, Bubsy 3D can’t even be internally consistent with its insanity. Stupid water.

• Oxygen. The water stages run on Sonic the Hedgehog rules, and you must ration your air supply. At this point, not breathing is just easier than relaying the rest of that horror.

Won't someone think of the children!• Aliens. The “plot” of Bubsy 3D is that Bubsy accidently stowed away on an alien spaceship (presumably the same creatures from Bubsy in Claws Encounters of the Furred Kind), and is now wrecking up their alien planet because… he’s a dick? This isn’t self (yarn) defense anymore, he’s just attacking aliens because they’re there. If you think this is a “Oh, that silly Goggle Bob is making a mountain out of a molehill plot” thing, consider that the intro of the game features a panicked alien populace shouting, “What are we going to do!?” Bubsy looks bad, aliens look bad, and, somewhere, Steven Spielberg has a headache, and doesn’t know why.

• Cars. Cats should not be allowed to drive.

• The Mighty Atom. Despite being the building blocks of all matter in the known universe, and, incidentally, really really tiny, Bubsy attempts to use generics atoms as projectiles in Bubsy 3D. I say “attempts” because they are difficult to aim, will detonate and damage Bubsy if he holds one for too long, and, for reasons unknown, will boomerang and hurt Bubsy if they don’t hit anything. In short, atoms are the worst “powerup” in all of gaming. Imagine if a Fire Flower lit Mario ablaze, and you basically have the gist of it.

• Yarn. It doesn’t appear much in the game, but I don’t think I’m even capable of dealing with another yarn pun.

• Puns. No explanation necessary.

• Western gaming. You don’t see Japan cranking out crap like this. Well, you do, but usually it’s wrapped up in some kind of random sexual perversion, so at least you can admire their dedication to their craft. Incidentally, that “craft” is “panties”.

What even just happened?• The Sega 32X. This game was originally planned to be on the 32X, possibly one of the most under-supported gaming systems ever released. Star Wars, Doom, and that hummingbird game. There was a Sonic the Hedgehog game… starring & Knuckles. Sonic couldn’t make it. Doing his hair. Bubsy was originally slated to appear on the 32X, but his handlers decided that 32X wasn’t selling well enough, so the game was ported to Playstation. The Sega 32X wasn’t good enough for Bubsy. Forget After Burner, the 32X already has more burns than it can handle.

• The Playstation. No matter how much Sony owns the console market, it will always be the company responsible for allowing this game into our homes. The Playstation is worse for it. And, what’s more, since the Playstation brand had backwards compatibility up through the Playstation 3, Bubsy 3D is technically playable on three different systems. That’s three more systems than should have ever been allowed!

• The Sega Saturn. This was the second system to be snubbed by Bubsy 3D. Despite initial plans to ship Bubsy to Saturn, that trip was permanently delayed when Bubsy 3D was received about as well as a bobcat visiting a preschool. Under normal circumstances, not hosting Bubsy 3D would be a good thing, but the Saturn marks the second Sega system to be snubbed by the bobcat. That’s, like, how big of a failure do you have to be to be ignored by Bubsy twice?

• The Whole of Human History. In a way, we all responsible for letting Bubsy 3D happen.

And now a complete list of things not made worse by Bubsy 3D:

• Bubsy. Seriously, after his previous adventures how could he get any worse? The bottom is a lonely place, and, apparently, it’s home to a bobcat.

FGC #233 Bubsy 3D

  • System: Playstation, where it should stay contained.
  • Number of players: Oh yeah, there’s a 2-Player “death match”. Please don’t ask me to explain how that works in a shoddy 3-D platformer.
  • Just play the gig man: I can barely notice the insipid music, but the constant “cartoony” sound effects in Bubsy 3D are cause for alarm. I thought Scooby-Doo had poor sound design, but I had no idea.
  • Say something nice: The doctors tell me that my vision will return shortly, so at least the horrid graphics of this adventure do not cause permanent blindness.
  • How about some nightmare fuel? Sure!
    MELT AWAY TO NOTHING
  • Did you know? This was Bubsy’s creator’s return to Bubsy. He claimed that Bubsy 2 had damaged the Bubsy brand, and this was going to make Bubsy all better. Bubsy never headlined another game again.
  • Would I play again: If I do, that’s your sign that I have been replaced by some manner of replicant. If that occurs, do not hesitate, and please use a bazooka on “me” immediately. It’s better for all of us.

What’s next? Random ROB has chosen… House of the Dead: Overkill for Nintendo Wii! Hey! That might actually be fun! Who doesn’t like shooting zombies? Please look forward to it!

Serously?

2 thoughts on “FGC #233 Bubsy 3D”
  1. Don’t worry. If you feel tempted to play again, I’ll grab the NERF Ballzooka. I mean, bazooka! BAZOOKA!! Bazooka, bazooka, bazooka…

    Anyway, no mention of Bubsy 3D making voice acting worse? I mean, the game has Lani “I should be nowhere near the voice director’s chair” Minella in her pre-Layton days in one of her earliest VA gigs, spouting annoying boyish voice clips every few seconds.

    They got Rob “I rocked Animaniacs” Paulsen for the failed cartoon series pilot. =/

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