Here he comes!I’ve been trying to wrap my mind around Turok: Dinosaur Hunter since ROB chose the dang game, and now you’re going to have to read my meandering thoughts.

First of all, if I hadn’t already written that Goldeneye article, this one would be almost exactly what you see there. I have never been “into” FPSs, and, frankly, Turok: Dinosaur Hunter never did that genre any favors. I guess it was the first unique FPS on a Nintendo platform? If we’re not including Faceball? Look, I’m not a FPSologist (I’m still trying to work out the plural of “FPS” here), but I can tell you that Turok: Dinosaur Hunter was a big deal with people that would care about such a thing. It’s like Doom! But for the home consoles! Think of the inevitable rage wars to come! And, honestly, before I played the game, I was kind of excited about Turok: Dinosaur Hunter. I mean, seriously, you can’t go too wrong with dinosaur hunting, and I want to say I was still riding a wave of dinosaur excitement from Jurassic Park, the movie that reaffirmed everyone’s longstanding belief that T-Rexes are cool. Oh, and it’s one of those games that has every weapon from bow ‘n arrows to grenade launcher. I’m always happy to see that.

And then it occurred to me: the only reason I knew about Turok’s better points before it was actually in my hands was Nintendo Power. As I’ve mentioned before, I read that magazine from cover to cover on a remarkably frequent basis (I can probably quote Counselor’s Corner more accurately than my own mother), and if some game made it into that elusive (re: not at all elusive) cover spot, then you better believe I was on board (Well, except Ken Griffey Baseball, I’m not one for the sports). And Nintendo Power spoke of Turok: Dinosaur Hunter in the same excited tones as other N64 hits like Mario 64 or Killer Instinct Gold, so obviously there must be some meat on these dinosaur bones.

GET EMSo I got Turok: Dinosaur Hunter for Christmas and, spoilers, it sucked. It’s not my genre, I know that, but I’ve made it past the first level in a few other “not my thing” games. I’ve never been a big fan of the pre-RE4 Resident Evil games, but I always gave the ol’ college try on those zombie ‘em ups. That didn’t happen with Turok. And, yes, I have to add the caveat that maybe Turok gets better after its introductory stage, and maybe the raptors stop running into my bullets, and maybe any opponent with heavy weaponry doesn’t instantly kill Turok, and maybe, just maybe, the jumping improves from the absolute horror show that inevitably leads to a mountain of Turok corpses…. But I don’t have much hope. I have (had?) friends that were into Turok back in the day, and, as far as I remember, not a one ever mentioned, “Oh it gets so much better after it turns out the whole thing is taking place in primitive Middle Earth, and you’re secretly King of the Dwarfs”.

Suffice it to say, I did not hold out much hope for the ROB-mandated half hour of Turok that preceded writing this article. “Let’s get this over with” was my primary thought on the matter. And then I actually played Turok for the first time in… wow, the game turns twenty this March? Yeesh. Anyway, I played Turok and…

Well, it still sucks.

But I can see where they were going with this. There are arrowheads that, like coins in Mario, lead Turok forward. There are initial “weak” enemies, and then a progression of stronger critters. Initial “sub bosses” and such seem to be easy to take down even if you suffer a few hits. And, while it is still absolutely annoying, the first major “jumping area” is over a shallow lake that forgives misses, and doesn’t instantly lead to total Turok death. There are some… passable concessions to “is this your first FPS?” in the opening areas of Turok, and, given its placement in the grand timeline of videogames, that seems completely reasonable. Turok is still awful, but the opening “soft tutorial areas” seem less… militant about it.

And then I realized what I wanted all along: I needed a straight-up Nintendo produced FPS.

Hot hot hotSay what you will about tutorial stages and golden guide blocks and whatever, but Nintendo is great at “is this your first videogame? Well, we’re here to help!” World 1-1 of Super Mario Bros. and Miyamoto’s “I design world 2 first, then I go back and make the baby training levels” design philosophy have been analyzed repeatedly by smarter men than I, but it seems that you can point to nearly any Nintendo game in existence and see the similar thinking. Star Fox? This is how you play a shoot ‘em up, and, by the way, if you’re feeling saucy, trying flying through those arches, and see what happens. Wii Fit? Let’s start with basic standing, and eventually you’ll be twisting yourself into a pretzel and balancing perfectly. Mario Kart? Assuming you don’t start time trialing Rainbow Road right out of the box, those opening tracks and the 50cc are there specifically so you can learn the ropes and maybe win a trophy while you’re doing it. And that same guiding hand even seems to have been applied to “second party” games, like Pokémon or Donkey Kong Country. Pokémon is the most beloved JRPG series worldwide, and part of that must be because of its general… gentleness in poking the player forward. That, and the sheer adorableness of Hypno.

WeeeAnd now I kinda feel like the entire reason I missed out on enjoying so many FPSs along the way is because Nintendo never made its big “this is the FPS from Nintendo” franchise. Before and after Turok, it was a long time before I played anything that even looked like a FPS that took the time to “train” the player for the hard parts, and, without that base level of skill, I never got into the genre. It’s not Acclaim’s fault. It’s not Id Software’s fault. It’s Nintendo’s fault! You failed me, Nintendo! Where’s the whacky, cartoon FPS that gets me into understanding the genre? Help me get good at death matches, Nintendo!

Anyway, I feel like washing the stink of Turok out of my brain with some Splatoon, so if anyone wants to hop on later, let me know.

FGC #228 Turok: Dinosaur Hunter

  • System: N64 and PC. And I guess there was a remake recently for modern systems? I’m not even going to address that concept.
  • Number of players: Just one. The days of mandatory death matches were still a few months away.
  • Hey, wait, you cited Donkey Kong Country as an example, shouldn’t Goldeneye count, too? Let’s claim Rare was well on its way out at that point, and was taking fewer notes from Nintendo. Yeah, that’s the ticket.
  • ARGHRelics of a bygone age: Oh, my controller pak isn’t saving data properly? I am shocked by this information.
  • Say something nice: Turok climbs vines/ladders/etc like a boss. So fast! A certain Hyrulian Hero could learn a thing or two from this guy.
  • Dirty Rotten Cheater: Like GTA, this is yet another game that is enhanced by its extensive cheat list. Disco Mode? Yes please.
  • So, did you beat it: Actually, I lied in the article. I did play levels other than Level 1, as I cheated forward quite a few times to see what was going on. I was not impressed. I do think I cheated straight to the credits one time, though?
  • Did you know? Turok: Dinosaur Hunter was actually basically a promotional game for the Turok: Dinosaur Hunter comic published by Acclaim Comics. Acclaim Comics came about when Acclaim purchased Voyager Communications (founded by Jim Shooter) back during the 90’s comics crash, and then Acclaim Comics became simply Valiant when Acclaim went bankrupt. Look, what’s important is that Ivar, Time Walker is in the same universe as Turok… or… something?
  • Would I play again: Not even if it meant I could win my own pet T-Rex. And I really want a T-Rex.

What’s next? Random ROB has chosen… Wrath of the Black Manta for the NES! Look out, Crocodile Hunters, the Black Manta is coming to town! Please look forward to it!

Noice

3 thoughts on “FGC #228 Turok: Dinosaur Hunter”
  1. “I live my life in fear of the day ROB chooses a Turok game…” Goggle Bob in Goldeneye 007 comments, September 30th, 2016

    Speak of the devil, huh? And it’s the Nintendo 64 game, too.

    Anyway, I can definitely tell from those GIFs and screens that I wouldn’t enjoy Turok much if I replayed it now. The verticality was neat (for the time), but those bland samey backgrounds, that short draw distance, that dumb raptor AI, time hasn’t been kind to it.

    I’m more tolerant of first person games than I used to be (I’ve had the same issues with platforming and twats I can’t see shooting me), but generally I’ve found that the first person view games I love most are ones tend to be more on the indie side. Walking simulators, indie horror, Mystlikes, that sorta thing.

    Also I’m definitely more tolerant of ’em when I have the option to stealth things up. I like to play a sneaky sniper in the new Fallouts (or an assassin/thief/mage hybrid in Skyrim) ‘cuz I can avoid the majority of direct combat and have fun picking off fools before they know I’m even there.

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